Roadie: Mobile Semantic Tourism Routes

Roadie: Mobile Semantic Tourism Routes

Roadie is a mobile-based application with two main goals: 1) to provide accurate recommendations of city itineraries enriched with thematic suggestions based on user profiling, 2) to let the user manually create and edit his/her personalised tours through the city.

Roadie has been developed in Java as a native mobile application using the Android SDK. The backend is written in PHP. All the data are stored in a MySQL database. The system is composed by four core modules which are respectively in charge of: 1) grabbing POIs, venues and events, 2) categorising data in realtime, 3) profiling users, 4) recommending routes.

A demo of Roadie application will be presented at the 2015 IEEE International Conference on Multimedia and Expo (ICME 2015), June 29 – July 3, 2015 in Torino, Italy.

Roadie started as a project developed by the students Andrea Barillari and Roberto Medico as final work for the Bachelor of Art at the Faculty of Engineering of University of Florence under the supervision of prof. Alberto Del Bimbo, and his assistants Andrea Ferracani and Daniele Pezzatini.

The work was born from an idea by Andrea Ferracani and Daniele Pezzatini, researchers at MICC and prof. Alberto Del Bimbo collaborators.

Exploring 3D Virtual Environments Through Optimised Spherical Panorama Navigation

Exploring 3D Virtual Environments Through Optimised Spherical Panorama Navigation


The 3D Explorer Interface

This project describes a vision based approach which allows a user to immersively navigate a real cultural environment through a lightweight web based system for the interactive walk-through and browsing of an ordered sequence of spherical panoramas.

In order to support the navigation between panoramas the interaction design model uses a metaphor based on the zooming action of the user: the transition takes place only when the current zoom level exceeds a particular threshold. In order to minimise the gap in the transition between the two scenes, we studied and developed an algorithm that performs sub-scene matching.

The system has been developed as a web application based on HTML5, CSS3, Javascript and WebGL and has been implemented using the 3D ‘open source’ library three.js.

The application can be configured in order to show interactive hotspots in the virtual walkthrough. Each hotspot can be activated by users and it provides several multimedia additional material about specific POIs. Hotspots are constituted by four graphic icons arranged in a circular menu. Each item represents one of the following multimedia categories: 1) gallery of images/videos, 2) PDF, 3) 3D object, 4) Indoor panorama (blue icon).

The research was conducted as part of a project developed in collaboration with F.A.S.T S.R.L. (Fine Art Science and Technology), which provided all the multimedia material, and funded by Regione Toscana.

Hero for Florence

Hero for Florence

Hero for Florence Mobile App

Hero for Florence is an Android app created to promote the exhibition of Hero, a sculpture by the Italian architect and designer Antonio Pio Saracino that will be installed at the Galleria dell’Accademia in Firenze from 4 May to 20 September 2015 during the Expo Milano 2015. Hero is inspired to Michelangelo’s David as a symbol of Italian excellence.

The public sculpture of the architect and designer Antonio Pio Saracino Hero was installed in its first version in Three Bryant Park, New York, in 2013 as a gift of the Italian government and Eni to be a symbol of friendship between Italy and the United States.

The app has been developed at the Media Integration and Communication Center of the University of Florence by Riccardo del Chiaro and Franco Yang under the supervision of Alberto Del Bimbo and Andrea Ferracani (MICC), Anna Santucci and Matteo Innocenti (PMG Italia) and Angelo Tartuferi (Director of the Galleria dell’Accademia in Florence).